Here is a selection of my relevant personal projects from the last few years.
A Game Jam is a competition to develop and publish a small game from start to finish in a set period of time. They are usually community judged and ranked on creativity, aesthetics, and gameplay. I have participated in numerous Game Jams solo and as part of a team. Below is a selection of my favorite submissions.
Developed in GameMaker over 72 hours by me, my cousin Anders, and
my sibling Meta for Mini Jam 125. An abstract game about building
megastructures around black holes and connecting them up.
This was my first time working with my cousin Anders, and his
music and sound design contributed immensely to the feel of the
project.
Developed in GameMaker over two weeks by me and my sibling Meta
for the Mech Jam V.
Play as the operator of a mech repair facility fixing up mechs
damaged in combat. Experimental gameplay inspired by claw machines
and industrial manufacturing facilities.
Meta drew the mechs and the background and did most of the sound
design while I programmed it and drew the control panel.
Still a work in progress, as playtesting revealed flaws in the
tutorial, which is being reworked with playtester feedback.
Content warning: gore
Developed in GameMaker over 72 hours for the Winter Melon Jam 2023
as part of a team of four.
Play as the owner of a sinister beauty parlor and try to convince
monsters to accept your "treatments".
This was the first complete game I made in GameMaker, which we
chose because of its ease of use and ability to export to HTML5,
which is much more accessible and convenient for players. This
was also my first game I worked on as part of such a large team,
which went very well.
Developed in Java over 72 hours for Mini Jam 87 as part of a team of
three. Play as a little creature lost and injured in a dark forest,
who must scavenge new body parts to make their way back to their
family.
Was an unexpected hit on Itch.io, organically drawing several
thousand views and over one thousand downloads.
I am particularly proud of this one because of its strong atmosphere,
brought to life by my sibling Meta's incredible creature and background
design, my friend Raine's expressive creature AI, and my sound and
level design.
Developed in Java over 72 hours for Mini Jam 84 by me and my
sibling Meta. A silly little arcade game about trying to protect
pufferfish from becoming dinner in a seafood restaurant by
flinging them into things.
The first game I worked on as part of a collaboration; my sibling
Meta did all the art and sound design, and I did all the
programming. Placed first in the Game Jam out of 154 entries as rated
by fellow participants.
I'm very proud of this one, it feels very
simple yet high-quality. I keep telling myself I'll try something
less ambitious like this, but I find myself drawn to heady concepts
and unique challenges.
Developed in Java over 72 hours for Mini Jam 83, solo.
Play as an explorer spelunking in dark dangerous caves, that must
roll magic dice to create a light source.
This was
my second ever Game Jam, and I did it completely solo; doing all the
programming, art, sound design, and level design.
Placed ninth for the concept out of 115 entries as rated by fellow
participants.
A tower defense game made in Java that I have been developing
off and on for several years. In it you play as a defense contractor
protecting mining operations in a distant land from wacky critters.
There are five levels so far with dozens of waves of enemies each,
over a dozen hand-animated defensive towers, and around 100 different
enemies.
I started this project in high school when I was first learning
Java, and I have been using it as a place to dump my creative
energy when I'm bored. I
did all the backgrounds, animation, sound design, level design,
and programming myself.
Made in Kotlin as an experiment; simulates the motion and interaction of particles with realistic collision, repulsion and attraction. All simulation parameters are exposed so they can be modified in real-time.
A small toy I made that randomly generates little pixel planets. Made over two weeks in Java as way to play with image generation.