Blake Babb

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Personal Projects

Here is a selection of my relevant personal projects from the last few years.

Game Jams

A Game Jam is a competition to develop and publish a small game from start to finish in a set period of time. They are usually community judged and ranked on creativity, aesthetics, and gameplay. I have participated in numerous Game Jams solo and as part of a team. Below is a selection of my favorite submissions.

Portallusca

2025

Developed in GameMaker over 72 hours by me, my cousin Anders, and my sibling Meta for Mini Jam 125. An abstract game about building megastructures around black holes and connecting them up.

This was my first time working with my cousin Anders, and his music and sound design contributed immensely to the feel of the project.

Rogue Knight

2024

Developed in GameMaker over two weeks by me and my sibling Meta for the Mech Jam V. Play as the operator of a mech repair facility fixing up mechs damaged in combat. Experimental gameplay inspired by claw machines and industrial manufacturing facilities.

Meta drew the mechs and the background and did most of the sound design while I programmed it and drew the control panel. Still a work in progress, as playtesting revealed flaws in the tutorial, which is being reworked with playtester feedback.

Monster Parlor

2023

Content warning: gore

Developed in GameMaker over 72 hours for the Winter Melon Jam 2023 as part of a team of four. Play as the owner of a sinister beauty parlor and try to convince monsters to accept your "treatments".

This was the first complete game I made in GameMaker, which we chose because of its ease of use and ability to export to HTML5, which is much more accessible and convenient for players. This was also my first game I worked on as part of such a large team, which went very well.

Sticks and Bones

2021

Developed in Java over 72 hours for Mini Jam 87 as part of a team of three. Play as a little creature lost and injured in a dark forest, who must scavenge new body parts to make their way back to their family.

Was an unexpected hit on Itch.io, organically drawing several thousand views and over one thousand downloads.

I am particularly proud of this one because of its strong atmosphere, brought to life by my sibling Meta's incredible creature and background design, my friend Raine's expressive creature AI, and my sound and level design.

Fugu's Revenge

2021

Developed in Java over 72 hours for Mini Jam 84 by me and my sibling Meta. A silly little arcade game about trying to protect pufferfish from becoming dinner in a seafood restaurant by flinging them into things.

The first game I worked on as part of a collaboration; my sibling Meta did all the art and sound design, and I did all the programming. Placed first in the Game Jam out of 154 entries as rated by fellow participants.

I'm very proud of this one, it feels very simple yet high-quality. I keep telling myself I'll try something less ambitious like this, but I find myself drawn to heady concepts and unique challenges.

Last Light

2021

Developed in Java over 72 hours for Mini Jam 83, solo. Play as an explorer spelunking in dark dangerous caves, that must roll magic dice to create a light source.

This was my second ever Game Jam, and I did it completely solo; doing all the programming, art, sound design, and level design. Placed ninth for the concept out of 115 entries as rated by fellow participants.

Other Projects

Crazy Critters Attack

2019-2024

A tower defense game made in Java that I have been developing off and on for several years. In it you play as a defense contractor protecting mining operations in a distant land from wacky critters. There are five levels so far with dozens of waves of enemies each, over a dozen hand-animated defensive towers, and around 100 different enemies.

I started this project in high school when I was first learning Java, and I have been using it as a place to dump my creative energy when I'm bored. I did all the backgrounds, animation, sound design, level design, and programming myself.

Particle Physics Simulator

2024

Made in Kotlin as an experiment; simulates the motion and interaction of particles with realistic collision, repulsion and attraction. All simulation parameters are exposed so they can be modified in real-time.

Planet Generator

2023

A small toy I made that randomly generates little pixel planets. Made over two weeks in Java as way to play with image generation.